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ShackRPG: Updated Tile Engine Part 2

With the Map class complete, we can no start working extra things into our Tile Engine to display each map to screen. In its current state, the tile engine is incomplete for a few reasons including...

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Content Creation

With the Dream Build Play project “Complete,” I’ve turned my attention to a few items that will aid in the creation of not only Meir, but any future RPG I write. Content creation is a tricky subject,...

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RPG Editor: Exporter Settings – First Preview

With the first version of the RPG editor just about ready to be tested, I thought I’d take the opportunity to share some of the things we’d like to implement. So lets take a look at some of the custom...

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Parsing XML on the iPhone

Since I am developing a game engine that I would like to re-use, I have chosen to host all game data in the form of XML files. There are various reasons for doing this, partly because I can make game...

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